Don’t I feel kinda silly

Ahoy, commander! Well, as it turns out the iToysoldiers Help Portal hasn’t been working in like… well… ever.  Kinda explains why the Bug Hunt has been kind of quiet.  Anyway, I fixed it by trashing the old system and bringing in a new one.  I still need to put the knowledge base back in there but you can now submit bugs and feature requests with impunity.

Oh! And because of this, I’m going to extend the Bug Hunt until May 31st.  Feel free to let me know what’s wrong with the Help Portal as well since it’s kind of new and hasn’t really gotten a thorough shake down.  Not at all like the previous version.

Carpe Acies!
Rob

Narrative Campaign Manager: Some ideas

Ahoy, Commander! So it’s been a really really long time since I visited the Narrative Campaign Manager on the site. I think the first iteration of it was pretty neat.  It allowed folks to create narrative campaigns that could be played over and over again. These campaigns could be organized in a linear fashion or using a node system (like planets or battlefields).  Players could pick which faction they wanted to be part of and have their games count toward the over all results of the campaign.

A couple of folks jumped on board and created and/or ran their narrative campaigns using iToysoldiers.  That made me happy.  However, it wasn’t without noticing that there were some things that weren’t quite there.  And so, I present to you: A List of things I want to add to the iToysoldiers Narrative Campaign Manager.

Special Rules

Either manually or based on rules, I want the campaign organizer to be able to define special rules that are enabled against certain conditions or phases of the campaign.  Something like, “Phase 1: Faction: +1 to reserve rolls during this phase”.  These special rules would show up on the campaign instance.

Solo Campaigns

Getting buy in from other players to commit to a long term campaign is hard.  What’s easier is defining a narrative around the games you play against whoever happens to be around.

Global Campaigns

Along the same line as solo campaigns, the Narrative Campaign Manager should be able to handle players anywhere.  Think of the Eye of Terror campaign that Games Workshop ran or the various WWII campaigns run by Warlord.  Essentially, anyone can sign up and report battles against the event.  Those battles would then help craft the story line as it continues.

Just In Time Narrative

This one will be harder but I think it’d be cool.  So the first time a narrative campaign is run it would update the “core” entry on iToysoldiers.  The idea being that you can create a narrative campaign as you go and then it’ll save it for other people.

I wander back and forth on this one though.  See, one of the reasons that I built the Narrative Campaign Manager the way I did was to prevent folks from losing interest and abandoning campaigns.  If the campaign is written and ready to go before it even starts it’s much more likely to be played to completion.  On the other hand, it could be said that playing the games the first time around define the story line of the campaign.  Still working on this one.

Anyway, that’s what’s in my head for future Narrative Campaign work. I have a bit of stuff ahead of this on the pipeline but I’ll get around to it.

Carpe Acies!
Rob @ iToysoldiers.com

What’s In the Pipeline at iToysoldiers

Ahoy, Commander!

So I just wanted to let you know about what’s currently being worked on for iToysoldiers right now. I have a release scheduled for next week that’ll include the following:

Achievements

  1. I’m redesigning the look and feel of the Achievement pages. They’ll be cleaner and it’ll be much easier to see who’s earned a given achievement.
  2. I’m fixing the “bulk award” achievement rule so that it doesn’t generate quite so much email. This is a little thing ’cause it’s not often that I introduce a whole bunch of achievements.
  3. I’m going through and fixing some of the older achievements to use better code.

General Stuff

  1. In an effort to make navigation a bit easier I’m totally revamping the left nav menu.  Rather than being clever with titles like, “Order of Battle” I’m going to be using the categories of Gaming, Narrative, and Modelling for the major features.  Theater will still be events.  Think, “Where, when, and who to play” and Gazetteer will be collapsed into Community.
  2. General bug fixes that probably won’t really be noticed.

Bug Hunt 2017

Oh, and don’t forget that Bug Hunt 2017 is running right now. If you have any bugs, feature requests, or comments, do not hesitate to zip over to the iToysoldiers Help Portal and submit them.  You’ll be entered for a chance to win $25 at your favorite game store.

Carpe Acies!
Rob @ iToysoldiers

Reading Now: Warlord, Fury of the God Machine

Ahoy, commander! So I figured I’d start sharing with you the stuff I’m reading. Some of it is going to be tech related (not much though since I do most of that on the Internet) but most of it will be sci-fi and fantasy and horror ’cause I love to read fluffy stuff.  Anyway. Right now I’m reading, Warlord, Fury of the God Machine by David Annendale.  Granted, I’m not terribly far into it but so far it’s not too shabby.  Likely, once I’m done I’ll write a full review but right now… too early.

The Narrative is Important

One of the things I really dig about the Warhammer 40K universe is the depth of the fiction surrounding the game. There’s not that many universes in the miniature wargaming hobby that can claim to have such a developed back story – at least science fiction and fantasy ones.  Clearly, the historical ones have a pretty decent repository of content if you want to dive deeper into the world but fictional ones? Not so much, really.

And that’s one of the things I really look for in a game.  I like the stories and the fluff and the narrative.  Not being a writer myself, I have to rely upon the efforts of others. Games Workshop has done a really good job providing folks with lots and lots of content associated with their games.  Kudos to them!

One of the things I’m trying to do with iToysoldiers is to help folks make the narrative elements of their games more available, more structured.  It’s always a work in progress but I love the narrative bit so much.

Anyway, feel free to read along with me! Pick up the Warlord, so far it’s pretty slick.

banner link to Warlord, Fury of the God Machine
Click here to buy Warlord, Fury of the God Machine

Carpe Acies!
Rob @ iToysoldiers