Category Archives: Community

iToysoldiers Release Announcement: 4.5-BG575 – introducing Emoticons

Greetings, commander! iToysoldiers is pleased to announce a wee little release to address something that’s kind of been a problem for a long time but really reared its ugly head in the last couple of days.  As of January 23rd, 2017 iToysoldiers fully supports utf8mb4 encoding!  Isn’t that exciting?  Sounds impressive doesn’t it?  Well, what it means is that if your comment, post, whathaveyou has an emoticon or other special character the site will no longer toss an error and trash your content.  This was a particular issue when using a mobile device.  But it’s fixed now.  Yay!

Just one more in a long list of improvements to authoring content on iToysoldiers!

Now… I know there’s other annoying things so if you have any that are really driving you batty please let me know.  The best way is through the iToysoldiers Help Portal.

Carpe Acies!
Rob @ iToysoldiers

A Grand Journey For a Better User Experience

Well… In my constant attempt to fulfill the mantra, “I aim to please” I’ve discovered that I might’ve made iToysoldiers a bit too… how to say it… complex.  There’s too many choices – especially for creating events and the like.  And what’s worse is that the underlying code doesn’t handle modifications to those events terribly well.

And so Ragnorak comes to the rescue!  The plan is to collapse all events/calendar items/etc into a single content type.  The first phase of Ragnorak is to revamp the look and feel of the events.  I’m also hoping to deprecate the “Special Event” content type which leaves only Tournaments, Leagues, and Narrative campaigns as choices if you’re entering an event.  Phase two of Ragnorak is to collapse leagues and tournaments into the Event type.

The idea here is that there’ll be one way to enter events (and in darkness bind them) rather than having to choose from multiple types of content.  Narrative campaigns will still be a special case but I really need to go back and address them.  Right now they kind of suck.

I’m pretty enthusiastic about the new features.  But now’s your chance…  If you have any suggestions about how iToysoldiers handles events I’d be happy to hear about it.  Post your comments here.

Carpe Acies!
Rob @ iToysoldiers

Kilgrave mK III Released

Greetings, commander!

iToysoldiers is super pleased to announce that Kilgrave mK III was successfully released today.  It’s the last mK I have planned for Kilgrave and whilst there’s always more work to be done, the player profiles, player stats, and dashboard are in a pretty good state, me thinks.  Of course, as always, if you run into a bug, have a suggestion, or want something new, feel free to bounce over to http://help.itoysoldiers.com and submit a ticket or send me an email at rob@itoysoldiers.com.

Anywho, Here’s a list of the new stuff in Kilgrave mK III.

New Features

The Dashboard has been totally redesigned.  Lots of new features and panels.  Older – useless ones – have been removed or relocated into the Stats display.  You can check out your dashboard by logging into iToysoldiers and visiting your Dashboard.

Modelling project statistics are now live! Granted, they’re a bit pedestrian at this point but I’m confident that as more folks use the feature it’ll become clear as to what sort of stats are particularly valuable.  Any way.  They’re located on the Stats panel of your profile.

The iToysoldiers Help Portal has gotten a major facelift.  It’s now responsive! And it has a calendar to give you a kind of history/view of what sort of things are happening in the background at iToysoldiers.  The good news is that it runs on a separate server so if iToysoldiers is having an issue you can still access the help portal.  I’m currently working on improving the knowledge base. Give it a look see and tell me what you think (or report some of those troublesome bugs you’ve been experiencing).

Bug Fixes

I disabled the “Status” submission form until it generates something that can actually be acted upon.  It was a cool idea but it suffered from not really having been implemented properly.

I fixed the “Action” bar at the top of the home page to include the Stream, Quick Battle Reports, New Lists, and New Models.  I also addressed the stupid big white bar between the stream and the buttons.

Improvements to some of the page metadata so that search engines will have an easier time indexing them.  More views to your stupendous content, my friend.

I closed the hole that allowed anonymous people to comment on certain content.  No more “phantom” New Comment emails.  (Yeah, they were able to comment but those comments didn’t show up.  Fixed!)

I THINK I’ve fixed the annoying behavior on iOS devices that forced you to click a link twice to make it work.  Some links – especially those with tooltips may still require a second click because that’s how iOS works (first click displays the tooltip, second click activates the link).  Anyway, I think I’ve reduced some of the annoyance there.

I fixed the private message icon on the player profile page so now when you click it you’ll actually be brought to the PM page.  Sorry ’bout that one.

Anyway.  That’s new and improved! Let me know if there’s anything else I can address, improve, fix, or otherwise make iToysoldiers a better site.  In the meantime:

Carpe Acies!
Rob

And Now… Kilgrave mK II: Fixing some stuff on Player Profiles

Good morning, Commander!

So last week I released Kilgrave which did some really cool things for player profiles and battle stats.  Alas, as per usual, I found some stuff that made me unhappy when it actually hit the site.  The most glaring of these is for newish players.  Profile and stat screens had headers all over the place and no content in the section.  Why? Well, it’s cause there wasn’t anything to display.  That’s kind of annoying.  There were also a couple of other bugs introduced by some of the backend stuff I put into place.  Nothing huge but still…

So… What I’ve been working on this week is Kilgrave mK II.  It’s primarily a bug fix release but it’ll also bring content stats into the stats page (stuff like how many page views, salutes, comments your blogs, galleries, modelling projects, etc have).  Hopefully I’ll have this released by Friday.

After that I’ll start work on Kilgrave mK III.  The plan for this bad boy is to address modelling project statistics and the dashboard (which I’m going to be revamping).

So that’s the short term plan.  If you haven’t checked out the new stuff then zip over to your player profile and take a gander.  I’m pretty pleased.  Oh! And of course, if you find any issues do not hesitate to let me know.  You can either visit the new Help Portal or drop me an email at rob@itoysoldiers.com.  ‘course you could comment here.  I’m pretty flexible.

Carpe Acies!

Rob