I implemented release code name, “Hastur” today. Honestly, the changes are fairly minimal. Mostly backend battle report type stuff. There’s a minor change to the layout of the battle reports to put tem more in line with other types of content as well as playing with the tools bar. What do you think of the buttons as opposed to the straight links?
Oh! The main Battle Report page also has new tabs that show all battles, your battles, trending battles, and battles of folks you follow. I’m going to be adding that to most sections eventually.
Also, I fixed the achievement logic for battle oriented achievements. Now they trigger when you create a battle so you don’t have to wait for a modification, a new battle or someone to acknowledge the battle. I also cleaned it up so that it’ll be easier to implement new achievements in the future and that’s a good thing.
Lastly, I made some improvements to the look and feel of the monthly battle champion achievement. Look for it on July 1st. It’s more better.
See… Not a terribly interesting release really. But that brings me to a bit of a chatter about the next release: “Smaug”. Smaug’s going to bring in something I’ve been threatening to do for a long time, namely, support for the Privateer Press Steamroller tournament format. The good news is that the rule set isn’t terribly different from the existing Swiss format that’s the bread and butter of the iToysoldiers Tournament Manager. When I built the tournament system I tried to think ahead and allow for a modular building block system. Now I’m calling it the “War Zone Framework” and all the event management stuff is being driven through it. Seems to be working pretty well. Anyway. That’s what I’m working on.
If you have any suggestions for improvements to the site or things you’d like to see I’m all ears! Drop me a line at email@example.com or post a comment here.
Based upon some feedback I’ve received over the course of the current GWTW Warhammer 40K league I’ve made some minor improvements to how battle results are reported. It’s still done using the “Operations” page of the league but now there’s a handy list of your open matches and four buttons: Win, Loss, Draw, Forfeit. I think this’ll be easier to use from two perspectives: First is that it’s more mobile friendly. Second, I think it’s a tad more intuitive. It’ll also be cleaner when I get around to putting the round robin league format into play.
Oh yeah! Speaking of the forfeit button. There is one now. I kind of overlooked that last release (it was there but it wasn’t visible) and now it is. So if you run into a situation where you can’t play your opponent (and it’s your fault) you can easily click the forfeit button and it’ll process the score cards for you and your opponent. Neat, eh?
For you Event manager folks, I corrected the missing management page on various types of events. Gotta tell you, this was driving me batty. I also corrected some of the formatting of bullet lists so that they don’t scootch over to the left quite so far anymore. Huge win for authoring as well as some other spots where there’s lists (like the panel on club pages where you create new content).
So. With all that there’s one other major thing on the League Manager that I need to address and that’s what happens when a player submits a battle and they’re recorded as player 2. Unfortunately, I was using some legacy code from the old league manager and it only required a single player to report their battle and then it would generate everything. I thought it might be a good idea to have both players report their results. I was wrong. What I’m going to do is remove the stupidhead form for reporting battles (because the button is way better) and change the code so that only one player needs to report their battle results and then the battle will be generated and acknowledged.
I’m also going to do some improvements to the messaging system so that when players forfeit or report their battle it’ll message their opponent.
Whew. Anything else I’m missing in the league manager? Improvements? Suggestions? You can post them in the comments, send me a PM or an email at firstname.lastname@example.org. I aim to please.
Greetings, Warmongers! I’m delighted to add the superfun looking “Relic Knights” by Sodapop Miniatures to the fold. I’ll freely admit that I haven’t had an opportunity to play this game but I’m a huge fan of the whole anime/mecha aesthetic so this game looks fantastic. Anyway, here’s some flavor text from the game to kind of give you a feel for the game.
The Darkspace Calamity engulfs the universe. Inexorably it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes.
Relic Knights is a quick and dynamic tabletop strategy battle game that uses finely detailed 30mm scale miniatures to represent your heroes and villains on the battlefield. Relic Knights uses a card-based system to represent esper—the energy which binds the universe. Players draw and use this esper to unleash devastating attacks and cunning counters upon their foes.
You can take a look at the, albeit spare, Relic Knight page. I can’t wait to see some of these games and models posted.
Ahoy, commanders! Have you ever woken up in the middle of the night – sweat soaking your sheets, a scream fighting to tear its way out of you – all because you were going to face a new army tomorrow and you weren’t sure how you were likely to fair against them? Yeah, me neither. But that doesn’t mean that you don’t share my curiosity in how a game’s meta is shaping up. Well, wonder no longer, friends. I’ve started putting a fair amount of effort into actually living up to the slogan, “We have stats. Stats are cool”. Which brings me to the announcement of iToysoldiers Release 4.2-rc10.
The main focus of this release is to total revamp the battle statistics for game systems and their associated factions. There’s some minor visual tweaks that make the pages look better and give you a better idea of what content is associated with a given game or faction and the battle meta page has been completely redone but the real meat is in the statistics.
Every game system or army/faction that’s been involved in a battle now has a link to “Battle Stats” for that army or game. I’m going to use my favorite army, the Dark Eldar as an example. So if you zip over to the Dark Eldar Stats page (or you can follow along with your favorite army) you’ll see something like this:
The first row provides some high level numbers: the number of battles, the number of players, the number of battlefields an army game has been seen at, and the number of factions it has fought against (for game systems this number is the number of factions that have fought battles). Each is linked to a table (or list in the case of battles) that provides some information about the number of battles, the W/L/D numbers and the average battle score.
After that is a handful of spiffy charts. Let’s talk about ‘em now, shall we?
Battles over time
This is just a simple display of all the battles reported by the faction or game.
Average Battle Score
Until I get a better system in place, average battle score is the current mechanism to provide relative rankings between players and armies. It’s an average of the total battle result value divided by the battles that the faction has been the primary faction (no, being an ally faction doesn’t contribute to the battle score). Since this just a number between 1 and 5 (5 being the highest) it gets to be a gauge.
Pretty much what you’d expect: a chart that shows how many battles were a victory, a draw, or a defeat. Goes along with the Average battle score chart nicely, dontcha think?
Most Battles Leaderboard
This one’s fun: who’s the commander who fights the most battles? You can, of course, see the full list on the Player tab.
Commander Survival Impact
This one is fun and the start of metrics that aren’t quite as pedestrian as a simple count. What this chart shows is based on the criteria of commander survival, how many battles did this army win. I know Warmachine/Hordes players won’t get a ton of use out of this chart (assassination rule and all that) but for most other games it’s kind of interesting. So for Dark Eldar, if my commander survives the battle players win 58% of the time. With CSM it’s about 75%. It also shows the results based on the commander being slain. Handy to know whether you should consider protecting your commander at all costs.
Opponent’s Army Impact
This is a riff on the Commander Survival impact chart except it shows the results based on the faction of the opponent. Here’s where you can see how well the given faction does relative to other armies. So in our Dark Eldar example, Space Wolves are the army of choice to go against. DE win 72% of the time against these guys. Avoid the Tyranids. At all costs. The faction does the best against armies in the upper right hand bit of the graph.
One caveat: A faction will have had to play against the opponent’s faction at least five times to get on this chart. So if you don’t see your faction then you need to get those games in so that the metrics are more relevant.
Can you tell I really dig these “impact” charts? This one displays the impact of the allied factions brought to the battle. In the Dark Eldar example I think it’s clear that I need to bring Harlequins.
Most Battles Against
This chart displays the total battles against the top five factions that an army has played against. It’s pretty pedestrian, just a simple count, but interesting.
And that’s all I have for now. I plan to add more as they come to me and if you have some suggestions do not hesitate to let me know at email@example.com. I aim to please. Oh yeah! Don’t you worry! Player stats will be getting a similar treatment really soon.