Event Management

Major Improvements to Event Management on iToysoldiers

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Yeah.  I know.  It's been a ridiculously long time since I've posted about the state of iToysoldiers.  The good news?  I've been working on some really cool improvements to the event management features of iToysoldiers.  One of the biggest complaints I've received is that some of the neat features iTS offers for event management are kind of obfuscated or not terribly clear.  I'm in the process of fixing (I hope) that.

The first thing I'm doing is bringing all the event functionality into a single "create" form.  Rather than having to pick between tournaments, leagues, other events, and or campaign instances there'll be a single form to create your event and then you can enable the various features and mechanics that make the most sense for your event.

The second thing I'm doing is crafting "pre made" event types which create managed events with recommended settings.  Of course these can be modified up until the event starts and the mechanics are implemented.  This'll make it easier to get started with events.  For sure, the event organizer will be able to modify the values that are set if it makes sense for their event.

Essentially, the whole point of this update will be to improve the authoring experience.  I want the event management bits to be as easy to use as possible.  This bad boy of a release should help with that dramatically.

If you have any thoughts or suggestions please let me know in the comments.

Carpe Acies!
Rob @ iToysoldiers

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