Please Allow Me To Introduce Myself

Greetings, warmongers! So one of the things that I’ve really kinda done a less than stellar job with is introducing you fine folks to the wondrous possibilities of the site. This is something that I’m working on rectifying. The first step to that is a brand spanking new set of intro emails to kind of walk you through all the primary features of the site. Starting now, all new folks who register for iToysoldiers will get these welcome emails.

Now I recognize that you’re probably saying, “Rob, that’s good and all but it doesn’t really help me. I’ve already signed up and I got your sub par activation email that was out of date and really didn’t help me at all to get started”. And you’d be right if I hadn’t thought of that already.

So. If you’d like to receive the super cool intro emails in your very own inbox all you have to do is complete the form below and click, “Submit”. It’ll start the ball rolling. I could probably have done something fancy like prepopulating the form or something but since it really doesn’t need to be pimped again I figured this’d be okay. I hope it is. Anyway, here’s the form:

Get the Intro Emails

Oh! Last thing. Once you’ve gone through the emails (it’s about five days) please let me know what you think. Did I miss anything? I’d appreciate it.

Carpe Acies!
Rob

iToysoldiers is pleased to welcome Relic Knights

Greetings, Warmongers! I’m delighted to add the superfun looking “Relic Knights” by Sodapop Miniatures to the fold.  I’ll freely admit that I haven’t had an opportunity to play this game but I’m a huge fan of the whole anime/mecha aesthetic so this game looks fantastic.  Anyway, here’s some flavor text from the game to kind of give you a feel for the game.

The Darkspace Calamity engulfs the universe. Inexorably it devours galaxies whole, their lights extinguished one by one. Only a single galaxy remains, desperately staving off extinction through the might of its heroes.

Relic Knights is a quick and dynamic tabletop strategy battle game that uses finely detailed 30mm scale miniatures to represent your heroes and villains on the battlefield. Relic Knights uses a card-based system to represent esper—the energy which binds the universe. Players draw and use this esper to unleash devastating attacks and cunning counters upon their foes.

You can take a look at the, albeit spare, Relic Knight page.  I can’t wait to see some of these games and models posted.

Carpe Acies!
Rob

What’re You Working On? Modeling Projects Updated

Ahoy, commanders! I just wanted to take a moment and gush about some improvements I made to the Modeling Project system. Here’s a few bullets to cover the biggies:

First: I seriously improved the navigation of the main Modeling Projects page. There’s a link to create a modeling project, a list of the newest projects, the most popular projects and a brief stat summary. You can take a peek at all these at http://itoysoldiers.com/munitions/modeling-projects

Second: There’s a whole bunch of new ways to look for modeling projects.  There’s tabs for all projects, popular projects, your projects, and the projects of folks who you follow.

Third: I added some stats to the modeling project page at http://itoysoldiers.com/munitions/modeling-projects/stats . As always, their kinda pedestrian right now but as more projects get in the system it’ll be easier to see what sort of info is of note.

Fourth: I created a “Current Project” widget that you can put on your blog.  It works great on Blogger, Blogspot, and WordPress.  Probably others as well.  This you can check out at http://itoysoldiers.com/widgets.  If you want to see it in action you can venture over to my (neglected) blog at orias40k.blogspot.ca.  It’s on the right hand side column, the “Current Project” block.

Lastly, When you add an image to the project (either through the “Image Upload” for on the page or in the gallery widget when you edit a project it’ll add it to the project page as well.  Neat, eh?

There’s a few backend things as well but those are the important bits.  If you have any comments, issues, suggestions you know I’m all ears.  In the mean time:

Carpe Acies!
Rob

Bring on the Stats

Ahoy, commanders! Have you ever woken up in the middle of the night – sweat soaking your sheets, a scream fighting to tear its way out of you – all because you were going to face a new army tomorrow and you weren’t sure how you were likely to fair against them?  Yeah, me neither.  But that doesn’t mean that you don’t share my curiosity in how a game’s meta is shaping up.  Well, wonder no longer, friends. I’ve started putting a fair amount of effort into actually living up to the slogan, “We have stats. Stats are cool”.  Which brings me to the announcement of iToysoldiers Release 4.2-rc10.

The main focus of this release is to total revamp the battle statistics for game systems and their associated factions.  There’s some minor visual tweaks that make the pages look better and give you a better idea of what content is associated with a given game or faction and the battle meta page has been completely redone but the real meat is in the statistics.

Every game system or army/faction that’s been involved in a battle now has a link to “Battle Stats” for that army or game.  I’m going to use my favorite army, the Dark Eldar as an example.  So if you zip over to the Dark Eldar Stats page (or you can follow along with your favorite army) you’ll see something like this:

Miniature war gaming stats screenshot
Here’s what the new army stats page looks like using REAL Dark Eldar stats

The first row provides some high level numbers: the number of battles, the number of players, the number of battlefields an army game has been seen at, and the number of factions it has fought against (for game systems this number is the number of factions that have fought battles).  Each is linked to a table (or list in the case of battles) that provides some information about the number of battles, the W/L/D numbers and the average battle score.

After that is a handful of spiffy charts.  Let’s talk about ‘em now, shall we?

Battles over time

This is just a simple display of all the battles reported by the faction or game.

Average Battle Score

Until I get a better system in place, average battle score is the current mechanism to provide relative rankings between players and armies.  It’s an average of the total battle result value divided by the battles that the faction has been the primary faction (no, being an ally faction doesn’t contribute to the battle score).  Since this just a number between 1 and 5 (5 being the highest) it gets to be a gauge.

Battle Results

Pretty much what you’d expect: a chart that shows how many battles were a victory, a draw, or a defeat.  Goes along with the Average battle score chart nicely, dontcha think?

Most Battles Leaderboard

This one’s fun: who’s the commander who fights the most battles?  You can, of course, see the full list on the Player tab.

Commander Survival Impact

This one is fun and the start of metrics that aren’t quite as pedestrian as a simple count.  What this chart shows is based on the criteria of commander survival, how many battles did this army win.  I know Warmachine/Hordes players won’t get a ton of use out of this chart (assassination rule and all that) but for most other games it’s kind of interesting.  So for Dark Eldar, if my commander survives the battle players win 58% of the time.  With CSM it’s about 75%.  It also shows the results based on the commander being slain.  Handy to know whether you should consider protecting your commander at all costs.

Opponent’s Army Impact

This is a riff on the Commander Survival impact chart except it shows the results based on the faction of the opponent.  Here’s where you can see how well the given faction does relative to other armies.  So in our Dark Eldar example, Space Wolves are the army of choice to go against.  DE win 72% of the time against these guys.  Avoid the Tyranids.  At all costs.  The faction does the best against armies in the upper right hand bit of the graph.

One caveat: A faction will have had to play against the opponent’s faction at least five times to get on this chart.  So if you don’t see your faction then you need to get those games in so that the metrics are more relevant.

Ally Impact

Can you tell I really dig these “impact” charts? This one displays the impact of the allied factions brought to the battle.  In the Dark Eldar example I think it’s clear that I need to bring Harlequins.

Most Battles Against

This chart displays the total battles against the top five factions that an army has played against.  It’s pretty pedestrian, just a simple count, but interesting.

And that’s all I have for now.  I plan to add more as they come to me and if you have some suggestions do not hesitate to let me know at support@itoysoldiers.uservoice.com.  I aim to please.  Oh yeah!  Don’t you worry! Player stats will be getting a similar treatment really soon.

Carpe Acies!
Rob