Tag Archives: Feature Request

The iToysoldiers 2014 Roadmap

Ahoy! Well, since I’m trying to be a bit more organized I figured I’d also let you guys see into what’s on the roadmap for the rest of the year.  Important: If there’s something you’d like to see on the list feel free to visit the iToysoldiers Support Portal and get it in there.

Q3 2017

  • Return WYSIWIG functionality to the site.
  • Introduce site wide player rankings.
  • Fix any bugs brought in with 5.0

Q4 2017

  • Revamp the Narrative Campaign Manager

 

Narrative Campaign Manager: Some ideas

Ahoy, Commander! So it’s been a really really long time since I visited the Narrative Campaign Manager on the site. I think the first iteration of it was pretty neat.  It allowed folks to create narrative campaigns that could be played over and over again. These campaigns could be organized in a linear fashion or using a node system (like planets or battlefields).  Players could pick which faction they wanted to be part of and have their games count toward the over all results of the campaign.

A couple of folks jumped on board and created and/or ran their narrative campaigns using iToysoldiers.  That made me happy.  However, it wasn’t without noticing that there were some things that weren’t quite there.  And so, I present to you: A List of things I want to add to the iToysoldiers Narrative Campaign Manager.

Special Rules

Either manually or based on rules, I want the campaign organizer to be able to define special rules that are enabled against certain conditions or phases of the campaign.  Something like, “Phase 1: Faction: +1 to reserve rolls during this phase”.  These special rules would show up on the campaign instance.

Solo Campaigns

Getting buy in from other players to commit to a long term campaign is hard.  What’s easier is defining a narrative around the games you play against whoever happens to be around.

Global Campaigns

Along the same line as solo campaigns, the Narrative Campaign Manager should be able to handle players anywhere.  Think of the Eye of Terror campaign that Games Workshop ran or the various WWII campaigns run by Warlord.  Essentially, anyone can sign up and report battles against the event.  Those battles would then help craft the story line as it continues.

Just In Time Narrative

This one will be harder but I think it’d be cool.  So the first time a narrative campaign is run it would update the “core” entry on iToysoldiers.  The idea being that you can create a narrative campaign as you go and then it’ll save it for other people.

I wander back and forth on this one though.  See, one of the reasons that I built the Narrative Campaign Manager the way I did was to prevent folks from losing interest and abandoning campaigns.  If the campaign is written and ready to go before it even starts it’s much more likely to be played to completion.  On the other hand, it could be said that playing the games the first time around define the story line of the campaign.  Still working on this one.

Anyway, that’s what’s in my head for future Narrative Campaign work. I have a bit of stuff ahead of this on the pipeline but I’ll get around to it.

Carpe Acies!
Rob @ iToysoldiers.com

What’s a core feature to miniature wargamers?

I’ll admit that I get distracted with nifty new things that I can add to iToysoldiers.com.  It’s extremely tempting to fiddle with new features and unfortunately that comes at the expense of things that one might consider to be “core” features.  So over the last week or so I’ve been thinking about what the core features of iToysoldiers are from a player perspective and I’m committing to polishing those up.  Here’s the list I’ve come up with for each of the three major aspects of the hobby:

Gaming

  • Battle Reports and Stats: Kind of where iToysoldiers started.  I mean, the original tagline of the site was, “We have stats. Stats are cool”.  To be fair, I’m always working on making this better.  The Kilgrave release is going to see some new player stat pages that I think you’ll like. Submit a battle and let me know how I can improve them.
  • ListCrit: I’m kinda bummed that more folks don’t take advantage of the listcrit system.  I find a lot of folks use the Army Profile and/or blog functions to post their lists.  That’s cool.  I mean, use it how you want, right?  ListCrit was inspired by the ship buildout tools for Eve Online.  I need to revisit this ’cause I think I may have made it too cumbersome.  But anyway, a place to get peer reviews of your army list is pretty neat, right?
    Any thoughts on how I can make ListCrit better?

Modelling

  • Modelling Projects: The first thing I need to do is decide how I’m going to spell this on the site.  “Modelling” and “modeling” are both correct depending upon what country you’re from.  But I digress.  This is one of the newer features on the site.  Immediate needs are stats and achievements related to the projects.
    Take a look at the modelling projects and let me know what you think of where they’re at right now.

Narrative

  • Army Profiles: So the inspiration for army profiles are those old Index Astartes articles in White Dwarf. I don’t have any specific plans right now to improve it (there was a release not too long ago that added some authoring tools that are kind of cool.  Any feedback on the Army Profiles as they are?

So that’s my list, from a player perspective.  Did I miss any that I should be focusing on? Any ideas for improvements on them? Don’t hesitate to let me know.

Cool idea? Club and Store Automatic Ladder Leagues

So last night I was thinking about some of the conversations I’ve had with my local gaming crew.  One of the things they mentioned was internal ranking for the club would be kinda cool.  I think I have a nifty idea to accomplish it.  Read on:

The basic format would be this:  Every given time frame (I’d probably default it to every quarter) a “league” would be automatically generated for each club and store that opted in to the system.  Every member would then be allowed to register for the ladder.  As players play each other in regular games, league games, or tournament games the system would automatically calculate a ranking based upon the results of the battle.

The ladder rankings would then show up, of course, on the ladder page but could also show up on the club or store page.

The rankings themselves would be generated once per day (so as to not add too much additional processing when unrelated battles are reported).  The rankings would be ELO style and reset at the beginning of each new ladder league.

Whatcha think?  Cool idea?