I know that the double posting (usually of comments, but other things too) has been a thorn in everyone’s side. Well, not everyone. I think it’s mostly folks on mobile devices – especially iOS devices ’cause Safari encourages double clicking of links to make them work. Well, it’s been driving me batty as well. The good news is that I think (this time I’m a bit more confident) that I have a solution and it’ll be released with Smaug. yay!
So I was doing some searching on what’s causing the problem and I found this post: https://www.drupal.org/node/107358. It’s pretty hilarious. The participants spend an awful lot of posts “proving” the issue. As it turns out it’s a function of clicking the submit button after the server has received the comment but before it returns a response. Something that’s a common occurance when we’re using cell data rather than wi-fi (which is where I tend to test things so I hadn’t been able to duplicate it). Thankfully, my development server is slow slow slow so after reading how to duplicate I did so.
Then I found a really slick module that disables the submit button for a couple of seconds (I’ll need to play with it to get the right amount of time) so that the server can return a response and thus double posts will be eliminated. How cool is that?
Anyway, I’m always trying to get stuff working better for you and if you run into any issues at all or have something you’d like to see on the site then by all means, please drop me a note at firstname.lastname@example.org and I’ll take a look at it. I aim to please, after all.
I’m aiming to release Smaug (the code name for the next iToysoldiers release) into the world this week or early next week! I figured you might be interested in what’s going into it.
So first and most importantly: The iToysoldiers Tournament Manager will now support Privateer Press Steamroller tournaments! Yep! After years of threatening to do it I’ve finally gotten it into the system. Now, there’s not a huge ton of differences between a Steamroller tournament and a plain jane swiss style tournament but there are enough differences – especially on tie breakers and the like – to justify a separate rule set. I mean you could always run one using the existing system but now it’ll sort players exactly as stated in the Steamroller rule pack. Oh! And the scenarios can be picked manually or randomly generated when one starts the tournament. Neat, eh?
I’ve also added a stats page to tournaments and leagues. I know it’s pretty basic but there’s only been two tournaments (and only one league that utilizes the newish system) so I don’t have a ton of real data to play with. I’m hoping with more events and more feedback I’ll have a better idea on what information is interesting.
I’ve also added the ability to attach a tournament to a gaming club. So if your tournament is of interest to a particular crew of players they’ll get a notification when you create it. It’ll also show up on the club page – which is kind of handy.
For tournaments (and leagues and events and campaigns actually) I’ve given the EO the ability to register players. This is particularly handy with Tournaments where folks will show up on the day of the event and not necessarily have signed up already.
Lastly, some of the feedback and observations of previous tournaments on iToysoldiers generated some bugs/feature requests surrounding the look and feel of certain forms and processes. I’ve done a number of things to try and address those. Mostly they’re cosmetic but there’s also a few backend things like removing fields that aren’t necessary, consolidating functions and the like.
I’m really excited about this release. I’m confident that it’ll make the Tournament Manager even better. If you’re an event organizer or a friendly local gaming store owner and you’re interested in using the tournament manager for any of your miniature war gaming events drop me a line at email@example.com and we can chat.
I thought I’d share what my “get off your hiney and work on iToysoldiers” task list looks like. I use Yodiz to track all the feature requests and bugs that need to be worked on. This is a screenshot of what I’m working on for the Smaug release.
Smaug is going to have support for Steamroller tournaments and some improvements to the tournament system in general.
Right now I’m struggling with what sort of stats to show when a tourney or league is completed. Right now I have faction distribution (how many players fielded each army) and average battle score for each faction. More would be better, me thinks but I don’t have a really large base of data to play with.
I think something that’ll help will be a new idea: Competitive stats that span events. So for each game system there’d be some stats around how each faction does across all the competitive events (in this case it’d be tournaments and leagues). I think that might not be a bad thing ’cause a single event of 8-20 players doesn’t have enough data points to really show cool stuff.
Any thoughts on what sort of stats you’d like to see? I’m all ears (well, eyes).