Tag Archives: Site News

Bug Hunt 2017

Ahoy, commander! It’s a little bit later than usual, but the 2017 Bug Hunt begins today! What’s the Bug Hunt? Well, as with any software product, iToysoldiers probably has a few quirks that are driving you mad. You may also have an idea for a new feature. Well, this event is intended to encourage you to tell me about both! Anyone who reports a bug or a feature request on the iToysoldiers Help Portal will be entered into a drawing for a $25 CDN gift certificate for either the store or online vendor of their choice.

The Rules

Bugs reported between now and April 30th at 23:59 will count as an entry.

The winner will be contacted during the first week of May.

Only bugs or feature requests reported on the iToysoldiers Help Portal count as an entry.

Each unique entry from an individual counts as an entry into the drawing so even if someone else reports the same bug you’ll still get credit for reporting it – unless that duplicate is from you.

Only valid bug or feature requests count as an entry.  In other words, the entry has to be something related to iToysoldiers and how it works (or should work).

A bug or feature request does not need to be accepted to be counted (i.e. your bug may be “works as designed” or it could be a feature request that isn’t in line with iToysoldiers).

iToysoldiers reserves the right to consider a report as “not really related” and cancel the submission.

You do not have to be registered on iToysoldiers in order to report bugs (although it’d probably make sense if you were).

And there you have it! Good luck!  I really value the Bug Hunt because it gives me a bunch of feedback that I don’t usually get. So go ahead and get started now at the iToysoldiers Help Portal.

Carpe Acies!
Rob @ iToysoldiers

Achievements for Modelling Projects are Live!

Greetings, Commander! I’m delighted to announce that as of right now, iToysoldiers has begun awarding achievements for your work on painting up your miniatures! There’s a new category of achievements, aptly titled, “Modelling” that shows off who’s been doing the most work on their armies.

Right now there’s three new achievements:

  • Modeller: for submitting a modelling project.
  • Requisition: a leveled achievement for aquiring models.
  • Uniform Regulation: another leveled achievement for completing ’em.

You should get on earning some of these by tracking your modelling on iToysoldiers.

Oh, and this new release also fixed about 53 bugs that’ve been sitting around and bothering me. Granted, you probably won’t notice the bulk of the work on these since they’re largely back end type stuff but every little bit works to make iToysoldiers faster, better, and more stable. Yay me!

Of course there’s always more to do and I’m sure I continue to miss stuff (or there’s something I haven’t even considered) so if you want to make a feature request or report a bug feel free to do so at the iToysoldiers Help Portal.  In the meantime:

Carpe Acies!
Rob @ iToysoldiers

iToysoldiers now supports EVERY miniature wargame

Ahoy, Commander!

iToysoldiers is pleased to announce our latest release, 4.5-rc4 which, amongst a handful of other things, brings support for EVERY SINGLE MINIATURE GAME AND ARMY IN THE WORLD! Yep. It’s now possible to add your own armies or factions so you don’t have to wait for the iToysoldiers team to update when a new rule set is released or if we haven’t gotten around to adding your favorite game. How __ing cool is that?

So now, when you report a battle, start a modelling project, or show off your army profile you can enter whatever you want as the army or faction.  I’m totally excited about the possibilities here.

Now. There’s some caveats and quid pro quos here.  Game Systems will still need to be entered in by the iToysoldiers staff and we’re going to make an effort to go through the new factions and see if we can associate them with games but if you want to make sure that your favorite game is truly supported on iToysoldiers all you have to do is zip over to the “Request New Game Support” page and tell us about the game. We’ll get it in as soon as we can.

Now that I’ve gotten that bit of gushing out of the way, here’s some other stuff that’s in the release:

The interface for submitting and editing battles and army lists have been revamped to make them easier to use.  There’s now a series of tabs that group types of input together and all of the required fields are on the very first tab.  No more scrolling through lots of stuff you don’t care about to submit your battles and army lists.

Corrected a whole whack of errors on the League manager. I’m still not 100% sure why the last release failed me so badly but it should all be working now.

Corrected the issue where battle reports weren’t being truly updated on creation. Your opponent wasn’t getting the meta data when you created a battle and that messed up stats for both of you. Also updated all the affected battle reports.

Cleaned up a bunch of backend stuff. Nothing to see here.

So that’s the latest release! If you run into any issues or have some suggestions, I’d love to hear about them.  Zip over to the iToysoldiers Help Portal and let me know what’s on your mind.

Carpe Acies!
Rob @ iToysoldiers

iToysoldiers Ragnorak Brings a Better Wargaming Calendar

iToysoldiers is pleased to announce the release of iToysoldiers 4.5-rc1 – “Ragnorak”.  Ragnorak brings some major improvements to the miniature wargaming event calendar and listings as well as some much needed improvements to the features of gaming clubs listed on the site.

Calendar and Events

The biggest change in this release is the look of Events on the site.  They’ve been totally overhauled and present the event’s necessary information way better than before.  Take a look at the calendar and a few of the events and let me know what you think!

Another pretty huge change is part of the “Regroup and Sally Forth Project”. In order to make iToysoldiers a bit easier to use I’m rethinking how all the myriad options and features on the site are presented to you. The first real step to this is collapsing some of the features.  Specifically events, leagues, tournaments, etc.  It’s annoying and/or confusing to have to pick the right one right from the get go.  Well, Ragnorak helps by collapsing the Event and Calendar Only Event types into a single form. One form to rule them all and in darkness bind them.  Ultimately the plan is to collapse leagues and tournaments into the Event form as well but that’s a pretty big undertaking and I need to plan that out.  But in the meantime, if you want to post your miniature wargaming event on iToysoldiers – and even leverage some of the management features we offer, you can do it from a single form.

A minor change to Events is a switch to indicate whether you’re the event organizer or not. This is pretty cool, actually.  Here’s the use case: If you’re just posting an event as an FYI to the community you may not want to be listed on the page as the contact for the event.  I mean, you’re just sharing the info, right?  Well, now your name only shows up as the event organizer if you flip the “I’m the event organizer” switch on the form.  Of course, if you’re enabling the iToysoldiers features this switch will be flipped automatically.

Oh, and I fixed the ability for event organizers to edit registrations if they need to.  Still need to address the issue with this for Narrative Campaigns but it’s a start.

Gaming Clubs

Events can now be tied to a gaming club.  If your club administrator has given you permissions to create events for the club you can either click the link on the club page or select your club when creating an event.  All the members of the club will receive an email notification when you do so.

Oh! And speaking of club notifications…  They’re better now.  They actually provide a link to the content that was created.  This has been something that’s been preventing me from using the club functionality all that often.  It just didn’t really help at all.

Clubs now have a calendar tab!  So now that you can tie an event (or a league, or a tournament) to a club, so what? Well, now folks can peruse the events that are coming up on the club page.

Along with the new calendar tab is a refresh to the look of the club pages.  I think it’s better for sure.  I used a similar look and feel to the events since they kind of share similarities as far as the types of info they provide.

Errata

Removing Text Format options.  It killed me to do this, but part of the “Regroup and Sally Forth Project”, I’ve decided to disable the wysiwyg editor on iToysoldiers.  To the folks who used it, I apologize.  To the rest of you: Welcome to a cleaner interface when authoring content on iTS.  I plan to be diving into the wysiwyg functionality again but before I enable it I need to address some of the issues it has when being used with mobile devices.

Some various patching and security updates for the site.  Yawn.  Boring.

Fixed the URL to the iToysoldiers Help Portal in emails from the site.

Whew!

And there you have it!  Ragnorak is all about bring better miniature wargaming event lists and entries to the world. If you know about an event that’s coming up, why not take a moment to share it on iToysoldiers.  If you have any issues, suggestions, or feedback I’m all ears! Comment here or submit a request on the iToysoldiers Help Portal.

Carpe Acies!
Rob @ iToysoldiers

iToysoldiers Release Announcement: 4.5-BG575 – introducing Emoticons

Greetings, commander! iToysoldiers is pleased to announce a wee little release to address something that’s kind of been a problem for a long time but really reared its ugly head in the last couple of days.  As of January 23rd, 2017 iToysoldiers fully supports utf8mb4 encoding!  Isn’t that exciting?  Sounds impressive doesn’t it?  Well, what it means is that if your comment, post, whathaveyou has an emoticon or other special character the site will no longer toss an error and trash your content.  This was a particular issue when using a mobile device.  But it’s fixed now.  Yay!

Just one more in a long list of improvements to authoring content on iToysoldiers!

Now… I know there’s other annoying things so if you have any that are really driving you batty please let me know.  The best way is through the iToysoldiers Help Portal.

Carpe Acies!
Rob @ iToysoldiers

Kilgrave mK III Released

Greetings, commander!

iToysoldiers is super pleased to announce that Kilgrave mK III was successfully released today.  It’s the last mK I have planned for Kilgrave and whilst there’s always more work to be done, the player profiles, player stats, and dashboard are in a pretty good state, me thinks.  Of course, as always, if you run into a bug, have a suggestion, or want something new, feel free to bounce over to http://help.itoysoldiers.com and submit a ticket or send me an email at rob@itoysoldiers.com.

Anywho, Here’s a list of the new stuff in Kilgrave mK III.

New Features

The Dashboard has been totally redesigned.  Lots of new features and panels.  Older – useless ones – have been removed or relocated into the Stats display.  You can check out your dashboard by logging into iToysoldiers and visiting your Dashboard.

Modelling project statistics are now live! Granted, they’re a bit pedestrian at this point but I’m confident that as more folks use the feature it’ll become clear as to what sort of stats are particularly valuable.  Any way.  They’re located on the Stats panel of your profile.

The iToysoldiers Help Portal has gotten a major facelift.  It’s now responsive! And it has a calendar to give you a kind of history/view of what sort of things are happening in the background at iToysoldiers.  The good news is that it runs on a separate server so if iToysoldiers is having an issue you can still access the help portal.  I’m currently working on improving the knowledge base. Give it a look see and tell me what you think (or report some of those troublesome bugs you’ve been experiencing).

Bug Fixes

I disabled the “Status” submission form until it generates something that can actually be acted upon.  It was a cool idea but it suffered from not really having been implemented properly.

I fixed the “Action” bar at the top of the home page to include the Stream, Quick Battle Reports, New Lists, and New Models.  I also addressed the stupid big white bar between the stream and the buttons.

Improvements to some of the page metadata so that search engines will have an easier time indexing them.  More views to your stupendous content, my friend.

I closed the hole that allowed anonymous people to comment on certain content.  No more “phantom” New Comment emails.  (Yeah, they were able to comment but those comments didn’t show up.  Fixed!)

I THINK I’ve fixed the annoying behavior on iOS devices that forced you to click a link twice to make it work.  Some links – especially those with tooltips may still require a second click because that’s how iOS works (first click displays the tooltip, second click activates the link).  Anyway, I think I’ve reduced some of the annoyance there.

I fixed the private message icon on the player profile page so now when you click it you’ll actually be brought to the PM page.  Sorry ’bout that one.

Anyway.  That’s new and improved! Let me know if there’s anything else I can address, improve, fix, or otherwise make iToysoldiers a better site.  In the meantime:

Carpe Acies!
Rob

Itty Bitty Battle Report Release Today

Good morning, commander!

I implemented release code name, “Hastur” today.  Honestly, the changes are fairly minimal.  Mostly backend battle report type stuff.  There’s a minor change to the layout of the battle reports to put tem more in line with other types of content as well as playing with the tools bar.  What do you think of the buttons as opposed to the straight links?

Oh! The main Battle Report page also has new tabs that show all battles, your battles, trending battles, and battles of folks you follow.  I’m going to be adding that to most sections eventually.

Also, I fixed the achievement logic for battle oriented achievements.  Now they trigger when you create a battle so you don’t have to wait for a modification, a new battle or someone to acknowledge the battle.  I also cleaned it up so that it’ll be easier to implement new achievements in the future and that’s a good thing.

Lastly, I made some improvements to the look and feel of the monthly battle champion achievement.  Look for it on July 1st.  It’s more better.

See… Not a terribly interesting release really.  But that brings me to a bit of a chatter about the next release:  “Smaug”.  Smaug’s going to bring in something I’ve been threatening to do for a long time, namely, support for the Privateer Press Steamroller tournament format.  The good news is that the rule set isn’t terribly different from the existing Swiss format that’s the bread and butter of the iToysoldiers Tournament Manager.  When I built the tournament system I tried to think ahead and allow for a modular building block system.  Now I’m calling it the “War Zone Framework” and all the event management stuff is being driven through it.  Seems to be working pretty well.  Anyway.  That’s what I’m working on.

If you have any suggestions for improvements to the site or things you’d like to see I’m all ears!  Drop me a line at rob@itoysoldiers.com or post a comment here.

Army Profiles Get Some Love

Ahoy, Commander!

I just released the oh-so-cleverly titled Release 4.3-rc5 release on iToysoldiers.  I know.  I need better names, right?  I should use really cool code names like other software developers.  Yeah, we’re going to do that starting now!  Henceforth this release is code named, “Stormageddon”.  So, Stormageddon has two major facets.  The first is an attempt to address some of the bugginess when creating and editing content on smart phones and tablets.  Who knew there was a secret number for the font size that triggered zoom?  Anyway, in order to make it a bit easier to manage on a mobile device I’ve set the default editing screen to a “Basic” format.  It’s essentially a text box without any bells or whistles.  It’s great for the down and dirty stuff like responding to discussions, or reporting a battle or simply uploading a photo.

The Advanced screen (there’s a toggle at the bottom of applicable text fields that lets you switch between the two) has all the nifty features like embedding images, cool formatting features and the like.  So if you’re like me, sitting in front of a laptop or desktop all day, you can fiddle with the formatting until it’s just right.  The advanced filter is still a bit wonky on phones – it behaves okay on tablets and I’m going to continue to work at it but this should address most of the issues.  Also, because the javascript isn’t loading up initially (or at least rendering), some of the double posting issues and text replacement bizarreness should be minimized. Let me know if you’re still having issues.  I’m working on getting it better all the time.

And now it’s time to talk about the second facet.  Army Profiles.  So the idea behind Army Profiles on iToysoldiers was to have a place where you could bring all the elements of your army together and kind of show it off/tell its story.  For you 40K players, I pictured a kind of “Index Astartes” article type thing.  The Stormageddon release adds some cool features to make that a reality.

If you start a new Army Profile (http://itoysoldiers.com/node/add/army-profile) and scroll down past the description you’ll see a series of buttons.  Each button describes a “kind” of content block.  There’s headers, notable units, etc.  I look at these as building blocks for building your army profile.  If you zip over to my Dark Eldar profile, The Kabal of the Malfean Dawn, you’ll see what it looks like when you utilize these functions.

Oh! I also added a block on the sidebar that shows all the modelling projects associated with a particular army profile.  Cool, eh?

Anyway, give it a whirl and let me know how it all works for you.  I’m excited to add some more content to my profiles so you can all read more of my sloppy prose.  Feel free to ping me at rob@itoysoldiers.com or on the site at http://itoysoldiers.com or here in the comments if you have any feedback, suggestions, or what I’ve done is driving you batty.

Carpe Acies!
Rob

Three is the Magic Number

Well how did this happen? iToysoldiers is now three years old.  I’m pretty pleased with that. I mean, who’d’ve thunk that a crazy little website I originally created to track battle stats would still be kicking after three years.  I’d like to thank you for being part of iToysoldiers and helping me make it into the tool for chronicling the glory of our armies that it is today.  Honest. I couldn’t have done this without all the input, suggestions, bug reports, and content you guys are creating.  Thank you! Continue reading Three is the Magic Number

One Thing to Rule Them All

Hey! It being the auspicious third year anniversary of iToysoldiers and all that, I was wondering if I could borrow a bit of your time.  You see, I’d like to know the “One Thing” I can do to improve iToysoldiers for you.  I’d also like to kind of gauge how you’re feeling about the site in general. To that end, I present to you the “One Thing 2016 Survey”.  If you’d be so kind as to give the question, “What’s one thing Rob can do to improve iToysoldiers?” some thought and then complete this survey I’d really appreciate it.  You have no idea how much this helps me.  You don’t HAVE to give me your email but sometimes it’s helpful to get some clarification on your ideas. Continue reading One Thing to Rule Them All