Tag Archives: Statistics

Some Thoughts On Presenting Battle Stats

So on the iToysoldiers site I still have a legacy forum that asks for feedback on how to improve the site.  It really shouldn’t be there ’cause I really want to get “backend” type content out of the site proper.  However, every so often there’s a post there and it gets me thinking. In particular, I’m thinking about player battle stats and how to generate/display them.

If you’re interested, the post in question is here:  http://itoysoldiers.com/forum-post/8th-edition-stats.  Essentially the ask is to allow players to “reset” their stats when a new edition of a rule set comes out (or whatever reason floats their boat). I think this is a fair ask to a certain extent. But here’s the rub: I don’t think a player really wants to “reset” stats.  I think what they really really really want is the ability to display stats with more granularity and customization than I currently allow.  Allow me to explain:

The Problem

As I was first building iToysoldiers I made a design decision to force players to pick specific elements representing their battle from a list I provided.  For example: You couldn’t just add an army faction.  Missions went into the mission field.  Points per army went into the points field.  I did this so that there’d be a way to aggregate data specific to a particular meta item and display it relative to every battle on the site.  For sure this helped keep my stat displays under control but unfortunately, it also means that players were only provided battle stat combinations that I created.  This is the problem.

How am I fixing this?

Well, the good news is that I’ve already started to do so!  The first major step to addressing this came when I allowed folks to add any faction into the “Army” field.  Yeah, for sure this has caused some problems – specifically with folks adding stream of consciousness type values into that field.  But as more players participate in the site that’s becoming less of an issue.

The second part of a fix is what I’m working on now.  Player battle stats are now tiered.  To explain: there’s high level stats based upon every game.  Stuff like win/loss/draw, # of battles, and that sort of thing.  But there’ll also be a specific page for each army that a player has entered battle reports for.  To use me as an example, I’ll have CSM, Dark Eldar, Ynnari and World Eaters as my armies and I’ll have a specific page for each.  Kinda like this:

iToysoldiers Battle Stat Teaser
What the army specific stat page looks like

There’s also an advanced filter view without graphs for detailed comparisons:

iToysoldiers Battle Stat Teaser 2
Advanced filters for iToysoldiers Battle Stats

So each army that you play will have these views.  Now, if you’re playing a new army or something it’s pretty easy to “reset” your stats because they’ll be army specific.  And since you can enter anything you want into the Army field a player could reset their stats by using a new army tag. But…

It Could Be Better

Yeah.  It could be better.  And here’s what I’m thinking.  What if there was a world where a player wasn’t restricted to the elements of a battle that I consider important?  What if this world allowed players to tag a battle report with elements that they thought were important instead of having to enter data in a fairly ridiculous number of fields?  What if every meta item was treated the same and battle stats could be generated using a selection of meta elements rather than specifically associating a meta item to a particular input/output field?

That’s what I’m thinking about now: How to revamp the battle reports to be more flexible, easier to use, and more useful when looking at battle stats.  Right now it’s just a seed of an idea and thinking about it is drawing attention to some of the really iffy design choices I made early on.  It’ll be a fair amount of work to do this.  Not so much to build it an put it into effect – but rather make old battle reports obey a set up like this.

So what do you think? I really really really want to know.  It’s feedback that spawns improvement in the site and this is a great example: One forum post and suddenly I’m think of huge improvements.  Drop me a line at rob@itoysoldiers.com, visit our support portal at http://itoysoldiers.uservoice.com or comment here.  I aim to please.

Rob @ iToysoldiers

Kilgrave mK III: Modelling Stats and a new Dashboard

Ahoy, Commander!

So I’m working on Kilgrave mK III, the last mark of this particular release and here’s what I have planned:

  1. Modelling Project Stats
  2. A Revised Dashboard that shows things that require attention.
  3. Bug fixes identified by mK II.

Now, that’s not to say that I won’t go back and revisit the profiles and player stats.  It’s just that I think I have this bit sorted for now – or more accurately that I’ve achieved the goal of providing certain features.  So if you’ve found a bug, have an idea for an improvement or what have you… Bestest: Support Portal.  More best: Comment here.  Best: email me at rob@itoysoldiers.com.

Carpe Acies!
Rob

Kilgrave mK II is now live: Content Stats!

Greetings, commander!

On Friday I released the newest version of iToysoldiers: Kilgrave mK II.  In addition to all the really slick stuff that was part of Kilgrave, there’s now content stats!

If you visit your player profile you’ll see a “Stats” tab.  Click on that.  Then click the “Content” sub tab.  There you’ll see an overview of the content you’ve submitted to iToysoldiers along with some page view, comment, and salute values.  I wanted to make sure that if you’re using iToysoldiers to chronicle the glory of your miniature wargaming armies that you can see that folks are reading your stuff. The detailed statistics are largely based on the kind of information that Blogspot provides.  I figured if it was good enough for them it’d be good enough for us.

Also there’s some bug fixes – specifically new players and how their profile displays.  Now there’s no more floating headers without content. I’ve also tweaked some bits of the theme to be a bit more “what you might expect”.  Little fiddly bits (like the logout button doesn’t show up if you’re not logged in – stuff like that) which weren’t huge but needed to be addressed.

So now, Kilgrave has all the above plus what was announced here.

If your curious here’s what the Kilgrave release contains (including all marks) to date:

  1. Updated Player profiles
  2. Updated Home page for anonymous visitors
  3. Updated Stats page layout
  4. Updated Content page layout
  5. Updated Battle Stats
  6. Updated Content Stats
  7. A new Help Portal
  8. Various Bug fixes

Now I just have to get Kilgrave mK III in the wild and then I’ll be able to start work on “Ragnorok”.  Yay!  As always, if you have any comments, issues, suggestions, I aim to please.  You can email me at rob@itoysoldiers, comment here, or submit something on the Help Portal.  Zip on over to iToysoldiers and checkout the new hotness!

Carpe Acies!
Rob

And Now… Kilgrave mK II: Fixing some stuff on Player Profiles

Good morning, Commander!

So last week I released Kilgrave which did some really cool things for player profiles and battle stats.  Alas, as per usual, I found some stuff that made me unhappy when it actually hit the site.  The most glaring of these is for newish players.  Profile and stat screens had headers all over the place and no content in the section.  Why? Well, it’s cause there wasn’t anything to display.  That’s kind of annoying.  There were also a couple of other bugs introduced by some of the backend stuff I put into place.  Nothing huge but still…

So… What I’ve been working on this week is Kilgrave mK II.  It’s primarily a bug fix release but it’ll also bring content stats into the stats page (stuff like how many page views, salutes, comments your blogs, galleries, modelling projects, etc have).  Hopefully I’ll have this released by Friday.

After that I’ll start work on Kilgrave mK III.  The plan for this bad boy is to address modelling project statistics and the dashboard (which I’m going to be revamping).

So that’s the short term plan.  If you haven’t checked out the new stuff then zip over to your player profile and take a gander.  I’m pretty pleased.  Oh! And of course, if you find any issues do not hesitate to let me know.  You can either visit the new Help Portal or drop me an email at rob@itoysoldiers.com.  ‘course you could comment here.  I’m pretty flexible.

Carpe Acies!

Rob

New Home Page and Player Profiles Live

Greetings, commander! iToysoldiers is super pleased to announce the release of “Kilgrave”.  The Kilgrave release introduces a brand new home page for folks who aren’t a member of the site yet as well as a brand spanking new player profile and stat pages for every player on the site. We’re also introducing our new iToysoldiers Help Portal, which isn’t huge news but still pretty slick.

Let’s chat about the new home page first.  The old one was kind of dated and had a few issues.  The first of which is that it didn’t really tell anyone what iToysoldiers was all about. Well, now it does. Yeah, it’s kind of a marketing page for the site but I think that’s okay ’cause it’s important to let people know what iToysoldiers has to offer the miniature wargaming community.  I built it to show off the player functionality ’cause that’s what most people are interested in.  I’m going to be working on the Ironmonger program (for local game stores) and the event management pieces shortly.

Now.  The really cool bit of Kilgrave is the new player profile pages and the stats pages.  Here’s some of the new features:

  • A consolidated statistics page that covers all of your activity on iToysoldiers.
  • A great new player “landing” page that highlights your best stuff on iToysoldiers and provides easy navigation to all of your content, decorations, and media.
  • A fantastic new battle statistics summary page with new charts, and even competitive play stats.  Check it out on the Stats tab of your profile.

And lastly, I’m introducing a new support portal – one that I control rather than a third party so I can be sure that all the usage follows the iToysoldiers privacy policy.  So if you ever have a question or wanna find our faqs you can zip over to http://help.itoysoldiers.com.

And that’s what’s in Kilgrave.  If you run into any issues don’t hesitate to let me know at http://help.itoysoldiers.com or send me an email at rob@itoysoldiers.com or you can comment here.  Curious to know what you think of the new stuff.

Carpe Acies!
Rob

Bring on the Stats

Ahoy, commanders! Have you ever woken up in the middle of the night – sweat soaking your sheets, a scream fighting to tear its way out of you – all because you were going to face a new army tomorrow and you weren’t sure how you were likely to fair against them?  Yeah, me neither.  But that doesn’t mean that you don’t share my curiosity in how a game’s meta is shaping up.  Well, wonder no longer, friends. I’ve started putting a fair amount of effort into actually living up to the slogan, “We have stats. Stats are cool”.  Which brings me to the announcement of iToysoldiers Release 4.2-rc10.

The main focus of this release is to total revamp the battle statistics for game systems and their associated factions.  There’s some minor visual tweaks that make the pages look better and give you a better idea of what content is associated with a given game or faction and the battle meta page has been completely redone but the real meat is in the statistics.

Every game system or army/faction that’s been involved in a battle now has a link to “Battle Stats” for that army or game.  I’m going to use my favorite army, the Dark Eldar as an example.  So if you zip over to the Dark Eldar Stats page (or you can follow along with your favorite army) you’ll see something like this:

Miniature war gaming stats screenshot
Here’s what the new army stats page looks like using REAL Dark Eldar stats

The first row provides some high level numbers: the number of battles, the number of players, the number of battlefields an army game has been seen at, and the number of factions it has fought against (for game systems this number is the number of factions that have fought battles).  Each is linked to a table (or list in the case of battles) that provides some information about the number of battles, the W/L/D numbers and the average battle score.

After that is a handful of spiffy charts.  Let’s talk about ‘em now, shall we?

Battles over time

This is just a simple display of all the battles reported by the faction or game.

Average Battle Score

Until I get a better system in place, average battle score is the current mechanism to provide relative rankings between players and armies.  It’s an average of the total battle result value divided by the battles that the faction has been the primary faction (no, being an ally faction doesn’t contribute to the battle score).  Since this just a number between 1 and 5 (5 being the highest) it gets to be a gauge.

Battle Results

Pretty much what you’d expect: a chart that shows how many battles were a victory, a draw, or a defeat.  Goes along with the Average battle score chart nicely, dontcha think?

Most Battles Leaderboard

This one’s fun: who’s the commander who fights the most battles?  You can, of course, see the full list on the Player tab.

Commander Survival Impact

This one is fun and the start of metrics that aren’t quite as pedestrian as a simple count.  What this chart shows is based on the criteria of commander survival, how many battles did this army win.  I know Warmachine/Hordes players won’t get a ton of use out of this chart (assassination rule and all that) but for most other games it’s kind of interesting.  So for Dark Eldar, if my commander survives the battle players win 58% of the time.  With CSM it’s about 75%.  It also shows the results based on the commander being slain.  Handy to know whether you should consider protecting your commander at all costs.

Opponent’s Army Impact

This is a riff on the Commander Survival impact chart except it shows the results based on the faction of the opponent.  Here’s where you can see how well the given faction does relative to other armies.  So in our Dark Eldar example, Space Wolves are the army of choice to go against.  DE win 72% of the time against these guys.  Avoid the Tyranids.  At all costs.  The faction does the best against armies in the upper right hand bit of the graph.

One caveat: A faction will have had to play against the opponent’s faction at least five times to get on this chart.  So if you don’t see your faction then you need to get those games in so that the metrics are more relevant.

Ally Impact

Can you tell I really dig these “impact” charts? This one displays the impact of the allied factions brought to the battle.  In the Dark Eldar example I think it’s clear that I need to bring Harlequins.

Most Battles Against

This chart displays the total battles against the top five factions that an army has played against.  It’s pretty pedestrian, just a simple count, but interesting.

And that’s all I have for now.  I plan to add more as they come to me and if you have some suggestions do not hesitate to let me know at support@itoysoldiers.uservoice.com.  I aim to please.  Oh yeah!  Don’t you worry! Player stats will be getting a similar treatment really soon.

Carpe Acies!
Rob