Tag Archives: Tournament Manager

What’s coming in Smaug

Greetings, commander!

I’m aiming to release Smaug (the code name for the next iToysoldiers release) into the world this week or early next week!  I figured you might be interested in what’s going into it.

So first and most importantly: The iToysoldiers Tournament Manager will now support Privateer Press Steamroller tournaments!  Yep! After years of threatening to do it I’ve finally gotten it into the system.  Now, there’s not a huge ton of differences between a Steamroller tournament and a plain jane swiss style tournament but there are enough differences – especially on tie breakers and the like – to justify a separate rule set.  I mean you could always run one using the existing system but now it’ll sort players exactly as stated in the Steamroller rule pack.  Oh! And the scenarios can be picked manually or randomly generated when one starts the tournament.  Neat, eh?

I’ve also added a stats page to tournaments and leagues.  I know it’s pretty basic but there’s only been two tournaments (and only one league that utilizes the newish system) so I don’t have a ton of real data to play with.  I’m hoping with more events and more feedback I’ll have a better idea on what information is interesting.

I’ve also added the ability to attach a tournament to a gaming club.  So if your tournament is of interest to a particular crew of players they’ll get a notification when you create it.  It’ll also show up on the club page – which is kind of handy.

For tournaments (and leagues and events and campaigns actually) I’ve given the EO the ability to register players.  This is particularly handy with Tournaments where folks will show up on the day of the event and not necessarily have signed up already.

Lastly, some of the feedback and observations of previous tournaments on iToysoldiers generated some bugs/feature requests surrounding the look and feel of certain forms and processes.  I’ve done a number of things to try and address those.  Mostly they’re cosmetic but there’s also a few backend things like removing fields that aren’t necessary, consolidating functions and the like.

I’m really excited about this release.  I’m confident that it’ll make the Tournament Manager even better.  If you’re an event organizer or a friendly local gaming store owner and you’re interested in using the tournament manager for any of your miniature war gaming events drop me a line at rob@itoysoldiers.com and we can chat.

Carpe Acies!

Oh Gods! So much to do!

I thought I’d share what my “get off your hiney and work on iToysoldiers” task list looks like.  I use Yodiz to track all the feature requests and bugs that need to be worked on.  This is a screenshot of what I’m working on for the Smaug release.

What I'm working on right now.
What I’m working on right now.

Smaug is going to have support for Steamroller tournaments and some improvements to the tournament system in general.

Right now I’m struggling with what sort of stats to show when a tourney or league is completed.  Right now I have faction distribution (how many players fielded each army) and average battle score for each faction.  More would be better, me thinks but I don’t have a really large base of data to play with.

I think something that’ll help will be a new idea: Competitive stats that span events.  So for each game system there’d be some stats around how each faction does across all the competitive events (in this case it’d be tournaments and leagues).  I think that might not be a bad thing ’cause a single event of 8-20 players doesn’t have enough data points to really show cool stuff.

Any thoughts on what sort of stats you’d like to see? I’m all ears (well, eyes).

Carpe Acies!